Newgrounds' #1 dunce. I hate myself.
Age 19
Philippines
Joined on 1/6/18
Posted by midgetsausage - 3 weeks ago
Heya. This is a sequel to Some Adobe Flash Stuff I Thought You Might Need, which I wrote two years ago. Surprisingly, people still stumble onto that post every now and then, and while I'm glad that post helped some people, it doesn't really include the new stuff that I currently use/do in Flash that you might also really need. But I wouldn't call the first post outdated.
This is all stuff I found from experience (namely from working on my comic COOPER BULLET, which is made entirely in Adobe Flash CC 2015), and, again, I hope anyone learning Flash might take a thing or two out of what I wrote here.
This is not specifically a Flash thing but I do want to stress just how many people (myself included sometimes) just outright refuse to properly organize their files and symbols, to the point where it feels like everything is left to interpretation.
I beg everybody to name their stuff properly; layers, symbols, whatnot. Because you might need to share the file to other people, or maybe you'll work on that thing again on a much later date, and either way there'll be lots of confusion for those working on the file.
I've had lots of experiences like this before. Please have mercy on yourself and the people who will look at your files.
Anyhow, that was a tip on general organization. Here's the more Flash-specific stuff.
ChenSmooth is an amazing plugin and I'm giving it a proper section this time, rather than just a check-this-out-later footnote at the end of a post.
With ChenSmooth, you can smooth your brush strokes out, with five varying levels of smoothing (10%, 25%, 50%, 75% and 100%). More importantly, there's a button that can remove all the line strokes on a drawing, and in older versions of Flash (it works in CS6 but not in CC 2015???) you can also select some brush strokes and convert them into objects, useful when you need to separate stuff and arguably better than converting brushes into groups with Ctrl+G.
It was originally made by animator Michael Shiao Chen and was featured in this portfolio page, but the download links on there don't work anymore; the first link for Flash CS5-CC lead to a broken Google page and the second link for Flash CC 2014 onwards leads to just the main Adobe plugins site. So I had to put my copy up on archive.org, tested by a couple friends.
I really do recommend this plugin because it works beautifully, though admittedly I don't use it often because my work (namely COOPER BULLET) requires dirty, scratchy linework. But to those of you who need cleaner lines, this is a godsend!
You might've drawn something with the Pencil/Line/any of the shape tools and the problem is, you want them to be brush strokes instead of stupid lines, probably because of scaling issues and such.
That's easy. Go to Modify > Shape > Convert Lines to Fills!
Be careful, sometimes you might need to mess around with the lines itself, especially if what you have is pretty complicated. This is usually alleviated with the ChenSmooth plugin I had introduced earlier, but sometimes drastic measures have to be taken.
I also like to set its keyboard shortcut to Ctrl+Alt+Shift+X because it's a ridiculously stupid keyboard shortcut and also stupidly satisfying to press.
Imagine: You've drawn something with the Brush tool that's pretty epic. Unfortunately, you drew it with a brush that's way too thin. Or maybe it's the opposite problem where you drew it with a brush that's too thick for its own good.
Similar to Lines to Fills, this can be easily fixed with Modify > Shape > Expand Fill!
Normally it, well, expands fills (brush strokes), but if you toggle Direction > Inset, you can make the fill thinner!
Now sometimes it might not produce the output that you want, for example the text on the juice box on the left is all screwed up. But that's a natural outcome of Flash's built-in tools. But sometimes, like for Lines To Fills earlier, applying ChenSmooth before doing this operation usually gives you what you want.
I like to set its keyboard shortcut to Ctrl+Alt+Shift+Z, which is one key away from my Lines To Fills keyboard shortcut. Note that you don't have to set these keyboard shortcuts like I did, simply set it to something you're comfortable with.
You've tweened something and you simply don't want it to be tweened anymore. What's more, you want that tween to be on two's. Maybe you're like me and you just like that hand-animated feeling.
ToonMonkey has an extension for that: Tween2Keys! It converts your tweened frames into keyframes on two's.
I wish there was a similar plugin that allowed you to convert it into keyframes on three's, but this is the best we've got.
A little thing I noticed is that you might want to include the ending keyframe of the tween for best results.
ToonMonkey also contains a lot of other great plugins/extensions and is worth checking out if you're interested in making doing stuff in Flash a lil more efficient, including plugins for merging layers and swapping multiple symbols at once. No, this is not a sponsored bit.
This one I found out from working with @RGPAnims on FulpWare and it still blows my mind.
Say you have, I don't know, a logo that needs outlines, like this logo for my new business venture, The Logo That Needs Outlines. We plant crypto mines on people's computers but don't worry about that part.
An easy way to give it some borders/outlines is to convert it into a Movie Clip symbol, give it a Glow filter, set its strength to 25500% (which is the max value you can set it), and adjust the color and blur size accordingly. The blur size adjusts how thick the bordering outlines are.
Ryan used this for the FulpWare logo, which utterly bamboozled me when I first saw its usage. I have no idea where the hell he learned this trick, but thank you anyway, because I've used this trick for I don't know how many times now and it's saved me a lot of time.
Some of you might already know this, but did you know you can use filters on text without having to convert it into a Movie Clip symbol?
It's how I was able to use the quick, dirt cheap outline trick from earlier with these bits of text for File 4 of COOPER BULLET (the "Part III ... Child?" and the "Saturday, 3:14AM" texts)
It works with any text you place, and all the filters are available without any restrictions. I didn't even know this until last year and I've been using Flash since, what, 2018? Same with the quick and dirt cheap outlines trick, this one genuinely blew my mind.
This is more of a niche feature, but say you want to watch your animation as what your viewer sees, rather than as what you the creator see, with all the out-of-bounds stuff that you don't see in the final export anyway.
You can easily do that by pressing Ctrl+Shift+W, which is the equivalent of toggling View > Pasteboard on or off. I have no idea why Flash calls the out-of-bounds stuff the "Pasteboard". Maybe it's an old, archaic animation temr.
Note that this sets your canvas to the upper left, and I also have no idea why Flash does that, but at least you get to see what the viewer sees without the distractions of the out-of-bounds stuff you put out-of-bounds for a good reason.
Anyway, that's most of them. I'll probably update this page if I just remembered one out of the blue right after I post this thing, but the ones I've posted will suffice for some of you guys. See ya.
Oh yeah,
Do it for the sake of your eyes (important), and for the sake of making sure your colors aren't too bright or dark.
But why #888888 specifically? Well, my reasoning is this: Hex colors go from 0 to F (that's 16), and 8 was the median value, so I thought hey, why not set the background color to the middlest color of them all?
Besides, industry professionals recommend setting your default background color to a midtone anyway.
It'll be weird at first. But trust me, your eyes will thank you. And maybe your art/animations will, too.
Posted by midgetsausage - March 21st, 2025
I accept a minimum of $3 for one-time tips! There's also that monthly thing, but I've yet to figure out what to do with that yet.
Get a cel-shaded drawing or a painting of your character! Get a social media banner! Get your character drawn in the style of my comic COOPER BULLET! Examples of my art here!
AND THE BEST PART,
I'm debating on whether or not I will include "weird 3d lowpoly models" as a listing, maybe I will, maybe I won't. Maybe in the future.
Apologies for getting a bit excited back there. Could you tell the idea of finally getting paid after a long time is just finallly settling in my head?
Anyhow, onto news of my projects:
This shit is still VERY WIP so expect it to be somewhat broken and absolutely obviously unfinished. I do need feedback on whether or not you like what you've played, or you think it has potential!
Because you can't have an indie game without them.
That is all I can say for now.
If you haven't yet, go read all the past Files!
"Hitwoman Jennifer Austere recounts an awry casino experience brought on
by her drunken frenzy, much to her business partner Arthur Brooks' dismay."
16 pages, publ. December 10, 2023
*was also an entry for @KittyhawkMontrose's Sweet Sixteen Comic Contest
"Arthur is ready to shoot an important target at the best possible moment...
... until he gets interrupted by a phone call."
6 pages, publ. June 24, 2024
"The pair are after a drug dealer evading their every step.
Jenny, unbeknownst to Arthur, seems to be secretly making the whole thing go HER way."
35 pages, publ. August 4, 2024
"Arthur tries to stop petty theft. Jenny proves she shouldn't be anywhere near children."
36 pages, publ. December 30, 2024
site : (cooper bullet) (awot) / bsky / ko-fi / insta
Posted by midgetsausage - December 7th, 2024
Entry by @Chuw-Crossantier
shortest day of the year. why don't you spend that night watching the Sketch Collab?
if you didn't make the cut, you can still post your entry on this here site
I am pulling out all the stops.
... around the 4th week of December. this is necessary because, as you can see above, I've only completed 32% of the comic. that's nearly 1/3 finished. I hope to ramp up progress while still not compromising quality.
"Hitwoman Jennifer Austere recounts an awry casino experience brought on by her
drunken frenzy, much to her business partner Arthur Brooks' dismay."
16 pages, publ. December 10, 2023
I'm so glad this scrappy comic has received a lot of praise for its art, story and writing, especially given that this is pretty rushed and I don't really look back on it as fondly as, say, File 3. But I will forever cherish it as I finally got Cooper Bullet off the ground after so long!
tankmas is fine. i'v just been jerking off and opening presents. haven't really done anything for it ever since, I might make more costumes and other UI elements and whhfrhhgrhrhghrghgfg this is boring asf (not) i'm gonna go jerk off again!
Posted by midgetsausage - November 25th, 2024
I'm working on this piece of shit on and off. hell I'm not sure I can release this thing before the year ends, but I'll do my best.
If you want to reread past Files, now would be a good time.
story is... actually pretty good. as well as the art; you can tell i've been reading a whole lotta junji ito. (well, read. halloween's over teehee) i have a much better understanding of what makes Cooper Bullet'a art click and I will try to lean more heavily towards that.
but yeah. writing improvement, art improvement, is cool. what else?
a lot of the pages are just these full page spreads, as I feared I was doing a lot less backgrounds as I probably should've been. and also because half the time I'm sick of purely character-focused art and wanted to draw more stuff where the characters are integrated into the environment, which is its own character.
Files 1, 2 and 3 set a pretty bad impression for Jenny and Arthur's relationship. they're mostly seen fighting and/or being negative towards the other person.
that was not the intention at all, but it's my fault for not really showing another side to their relationship.
the overall minimal amount of negativity brewing from the characters honestly makes the whole File a lot more fun to work on.
when my schedule is free, I'd love to devote all my time in this comic again. I wish to give the world a story actually more worth reading this time.
lots of development has happened ever since I restarted development this April. lots of cool new shit. still tons of missing shit, but eh.
I still have a long way to go, but hey, I've come a long way anyway from my iPad ibisPaint years.
if you really want to play it now, go here.
https://midgetsausage.itch.io/awot-proto-wtflmao
It's an earlier build from weeks ago and contains the new door mechanics... I think. if not, whoops. otherwise, check back in a couple more weeks.
been really into painting as of late.
the painting technique I use is one I developed myself. I call it "tipsy painting". You don't actually need to be tipsy to do tipsy painting, but I suppose it helps.
tipsy painting is where you make the art look like it was painted by somebody tipsy. I can't really get into the specifics of how it works, but it IS simple, just requires you to at the very least be able to visualize light and shadow properly.
here is a speedpaint where I demonstrate tipsy painting.
the brush I use is the same built-in Photoshop brush that Valve used for Team Fortress 2 assets.
I also have been sleeping late a lot now. no, it is not fun.
folks, if you're still reading, please sleep early and drink lots of water. I know that shit sounds corny but they're true. you need sleep and water.
take care of yourselves, love yourselves, keep your optimism close and your insecurities closer, and go jerk off to huntress wizard from adventure time. fuck marceline and pb and all the other princesses. huntress wizard the only one hot in that show.
her and fionna.
Posted by midgetsausage - October 13th, 2024
if ur curious about the other 3 files, give them a read :3
I have recently optimized their file sizes so they should load quicker for everybody now
Posted by midgetsausage - September 6th, 2024
Sit down, boy. I'm about to tell you a story........
Once upon a time, there was an animation collab. It was called the Sketch Collab.
Now, for more than 15 years, the Sketch Collab, in concept, has always been simple.
Every year (except 2018, for whatever reason), a bunch of animators make a series of short sketched animations that's 5-10 seconds long.
The collab organizer(s) then compiles all of them into one sweet collab with background music playing over it.
For this year, I am the sole collab organizer, as @Ozone had to disappear into the wilderness of the Australian Outback, doing god-knows-what with also-god-knows-what.
After being part of the collab for three years now, I thought I'd shake this collab's tried-and-true formula up a bit, conceptual-wise.
Rather than just have background music play over the entries with little rhyme or reason, I thought it'd make for a good viewing experience to see all the animations have something to do with the music.
Unless they're actual clarifications, I don't want to see you nerds asking questions unless you've really read the rules!!!!! >:C And I mean, really, really, really read the rules, from top to bottom, every word inside and out, ad nauseam.
"What click track?" THIS click track.
https://www.newgrounds.com/dump/item/3cf3180fe43bdb585563fa79d7d4ae9f
This is an eight second long 120BPM click track. This is also what you will be animating to.
All you have to do is simply make your animation be timed to the beat. That's it! And feel free to approach this any way you like, by the way. Things don't have to look like a rhythm game that strictly follows the beat's timing.
Nothing more, nothing less. Mustn't be 7.9 secs long, or 8.1 secs long, but exactly eight. Any entries that exceed eight will be trimmed down, and any entries shorter than that will be rejected.
Some people added a few colors in their entries last year. They were dealt with accordingly.
I'm kidding. As long as your entry is still predominantly black and white/grayscale, a little color can go in. Don't go overboard, though, or I will personally send you a rejection letter myself.
Unlike last year, not even light sound effects this time is allowed, as it will conflict with the music. Sorry, fellas.
PLEASE KEEP THE CLICKTRACK IN THE ENTRY!!! I will use it to time the entries to the music, so it's important you keep it in!
We're just trying to be safe and we want to put an emphasis on YOUR creations, so try not to make fan-art. Anything that has a lawyer waiting for us is a no-go. This does not include anything indie, unless that "anything indie" also has a lawyer waiting for us too.
NO TWEENS, NO TRACING, NO ROTOSCOPING!!!
By "tweens", we mean computer-generated tweens, like Adobe Flash/Animate's Classic Tweens. Not literal inbetween frames. Use whatever shortcuts you want, as long as it's not tweens.
Stick to the T-rating, please.
WE, no, I WILL PUT YOUR NG USERNAME ON THE CORNER OF YOUR CLIP. Don't worry, everybody WILL be credited. I'm not a hack.
Did something confuse you? Read again. Still confused? Read it again. Grab a dictionary. Read it again.
You can however resend your entries many times you'd like if there was an error/adjustment. I will trash your older response in favor of the new one.
16:9 resolution, must be AT THE VERY LEAST 1280x720.
Use any framerate, but I recommend 24 or 30 FPS.
Any video filetype that VLC Media Player can read is fine.
White background, no color (!!!!!)
We prefer you wait for the collab to come out before posting your entry publicly.
No watermarks. If last year's Sketch Collab was anything to go by, some of you guys can't read.
Ready to submit an entry?
https://forms.gle/cxMLYiZ7JY46Hjd29
SKETCH IT TO THE MUSIC
Posted by midgetsausage - August 10th, 2024
out of nowhere in a thread I made, I told James Corden to kill himself. now, full disclosure, I still think he should. but regardless, Twitter (edit: actually probably a James Corden fan who looked up his name, or maybe Corden himself, as it was a user report and not Twitter's filters) didn't like my swan song "kill yourself James Kimberly Corden".
anyhow, I have a new account! unlike my previous account, I will only (okay, like 99% of the time) post art and other shit I made!!! that means no bullshit, no political anything, just creative works whenever I can post any.
i would appreciate if you guys would follow it, as it only has 64 followers as of writing this post!!!
"TWO HITMEN. LOADS OF CONTRACTS. ASSORTED TARGETS. Murder-for-hires Jennifer Austere and Arthur Brooks don't realize it, but they're one step at a time slowly rising to infamy with each kill... at the behest of Bloodpool, the agency they're employed under."
Hi! I haven't really been active much, but that's because I've mostly been working on my own projects. One of which is my comic COOPER BULLET, which I've already released three... issues? Chapters? Stories??? Files. I just call them "Files" to avoid confusing myself.
Here's all three Files so far! The first two take maybe no less than a couple minutes to read, while the last one might take longer. File 3 is 35 pages. That's more than twice the amount of pages File 1 has.
I hope you'll enjoy reading them!!!!!
"Hitwoman Jennifer Austere recounts an awry casino experience brought on by her drunken frenzy, much to her business partner Arthur Brooks' dismay."
16 pages, publ. December 10, 2023
*was also an entry for @KittyhawkMontrose's Sweet Sixteen Comic Contest
"Arthur is ready to shoot an important target at the best possible moment... until he gets interrupted by a phone call."
6 pages, publ. June 24, 2024
"The pair are after a drug dealer evading their every step. Jenny, unbeknownst to Arthur, seems to be secretly making the whole thing go HER way."
a whopping 35 pages, publ. August 4, 2024
right now, I am on break, so no Cooper Bullet. I am hard at work on other things!!! (wasting my time, sleeping in school, jerking off, doin shit) so see you!!! happy reading!!!! :3
Posted by midgetsausage - December 21st, 2023
Been more busy doing my own thing or two, and I'll get to what those are later.
I give you, in return, three tunes I made, which I'm immensely proud of.
I also went back and remastered some few favorites. And by "remastered" I mean "plugged dozens of Fruity Waveshapers and EQs in each audio track and somehow it came off better than expected".
Where had I been? Well, my life's undergone some pretty big changes ever since the start of the year, however I won't share what said changes were as they are very personal and I'd like them to remain private.
I will instead show what I have been doing, and I promise they are very fuckingly interesting, because these are two very important things in midgetsausage history. This year, I have essentially brought two of my biggest projects to life.
If you're familiar with me and my work, then you're familiar with Charlie, this weirdly energetic wide-eyed girl who dons a red beanie and shows up in a lot in the stuff I make.
Very fun personality, very fun to draw, and I'm sure many will agree with those sentiments. But did you ever stop to wonder where she came from, or why I made her in the first place?
The thing is, she was always meant to be a video game protagonist from day one. The problem was, I didn't know how to make video games! The ideas for her game were there, I just didn't have the know-how to actually make the game. The closest she'd ever been to being in an actual video game was when I animated her game for Round 5 of @BrandyBuizel's 2021 Summer Animation Jams.
And thus she remained game-less.
... until very late April of this year. I decided she was game-less for far too long enough. I forced myself to learn Godot, and eight months later we finally have a functional playable A Waste o' Time... very very very rough game/prototype!
https://www.newgrounds.com/projects/games/4878666/preview
The game is still in a very VERY basic state. It has a long way to go, but on the bright side it has also gone a long way! If you wish to play it, you can play through this NG preview here, or you can play it on itch.io if that suits you more for some reason. It would be nice if I could get some feedback after you played it! Though I won't force ya.
Jennifer Austere, one of the sharpest gunslingers of her time. And, unfortunately, also one of the drunkest. In terms of midgetsausage history, she has one hell of a development history involving lots of changes since her very inception.
A year earlier, I had attempted to get Cooper Bullet off the ground. It was set to probably be around 20 pages, but production was taking a long ass time, to the point where a single page took months to make. It was imo kind of overproduced, and by the time the last few batch of pages were released, I had already hated the comic's story. (It's so, so bad, like, genuinely. I had a hard time summarizing the story to someone else, it's that bad.) So I bailed! But I still hoped for the comic to get off the ground one day.
A year later, @KittyhawkMontrose announced the Sweet Sixteen Comic Contest. It was here where I [WON FIRST PLACE WITH COOPER BULLET] and [RECEIVED THE GRAND PRIZE OF 999,999,000 DOLLARS] and also [MADE TOM FULP MY BOTTOM BITCH]. Alright alright, jokes aside [(NOT)], I am genuinely happy that Montrose gave me an excuse to stop lazing my ass off and actually get Cooper Bullet off the ground.
Gonna go off into a tangent on how this comic was produced, because I feel like it's an underappreciated aspect of the whole thing. Basically everything was drawn in Adobe Flash CS6, my animation program, apart from the comic's cover, which is an old reused illustration drawn in ibisPaint. I had settled on a looser, sketchier, messier style which matched the way I doodled with pen and paper.
This was especially useful because that meant if I did NOT want to draw a panel digitally, I could just draw it with a trusty ballpoint pen on my sketchbook, "scan" the panel and import it in Flash. Vice versa worked too, because if something was really complicated for me to draw on paper, I could just import the sketch and ink the drawing digitally.
I'm honestly glad a lot of people enjoyed [THE BEST F#%$ING COMIC IN THE SWEET SIXTEEN CONTEST EVER], and I'm hoping you guys stick around for more. Because I have a lot more. And you will read it. All of them. It is an order. [YOU WILL READ EVERY COOPER BULLET COMICok this bit is stupid i'm sorry
I still find it funny that these two projects both got used as contest/jam entries. And I still genuinely think it's made even funnier by the fact that I didn't win anything in either of them.
No idea how to end this thing. What am I supposed to write? I have nothing promised for next year, or the year after that, or the year after that.
At the beginning of the year I withdrew myself from doing collabs, only releasing the Friendly Frog Collab and my part for Kill Boe 3 as these were things I had initiated the year prior. In doing so, I realized how much more fun working on your very own stuff was, stuff you've spent more than a year planning and thinking about, instead of trying to make everyone laugh with something done quickly that still disappoints you years later because you feel it is wildly misrepresentative of what you're capable of. Mein Gott! Working on something YOU actually like... is way better! Mind blown epicly....
Though it doesn't appear like it, I feel I've been much more productive this year. I'm now working/worked on my two biggest projects. Here's to hoping my determination and motivation to work remains consistent.
Around this August I began my first year of senior high school (feelipino education) and it's absolutely stress-inducing. But I'm glad I've... persevered thus far. I've completed the first semester and am gearing up for the second this January, and I have no idea what to expect either. Alas, it seems I will end this year still just as confused as I was at the beginning of 2023.
Cheers, everybody, and merry Christmas. Sorry for the severe lack of Month-to-Month Midgetsausage 2023, there wasn't anything fucking interesting to highlight in every month of this year apart from I drank way more alcohol than expected of me.
Posted by midgetsausage - September 29th, 2023
unrelated, but happy 100 posts!
hey baby (unspecified)......
sorry i was gone for long (again)......
i was, uh, busy drinking my misery away.......
dw baby i got a present, delivered same way as last time...........
READ THE OFFICIAL POST FOR MORE INFO
https://www.newgrounds.com/bbs/topic/1528381