Oh hey.
Sorry if I haven't really been on here as much as I used to be, unlike last year or last last year.
Been more busy doing my own thing or two, and I'll get to what those are later.
I give you, in return, three tunes I made, which I'm immensely proud of.
I also went back and remastered some few favorites. And by "remastered" I mean "plugged dozens of Fruity Waveshapers and EQs in each audio track and somehow it came off better than expected".
Where had I been? Well, my life's undergone some pretty big changes ever since the start of the year, however I won't share what said changes were as they are very personal and I'd like them to remain private.
I will instead show what I have been doing, and I promise they are very fuckingly interesting, because these are two very important things in midgetsausage history. This year, I have essentially brought two of my biggest projects to life.
A WASTE O' TIME and COOPER BULLET.
If you're familiar with me and my work, then you're familiar with Charlie, this weirdly energetic wide-eyed girl who dons a red beanie and shows up in a lot in the stuff I make.
Very fun personality, very fun to draw, and I'm sure many will agree with those sentiments. But did you ever stop to wonder where she came from, or why I made her in the first place?
The thing is, she was always meant to be a video game protagonist from day one. The problem was, I didn't know how to make video games! The ideas for her game were there, I just didn't have the know-how to actually make the game. The closest she'd ever been to being in an actual video game was when I animated her game for Round 5 of @BrandyBuizel's 2021 Summer Animation Jams.
And thus she remained game-less.
... until very late April of this year. I decided she was game-less for far too long enough. I forced myself to learn Godot, and eight months later we finally have a functional playable A Waste o' Time... very very very rough game/prototype!
https://www.newgrounds.com/projects/games/4878666/preview
The game is still in a very VERY basic state. It has a long way to go, but on the bright side it has also gone a long way! If you wish to play it, you can play through this NG preview here, or you can play it on itch.io if that suits you more for some reason. It would be nice if I could get some feedback after you played it! Though I won't force ya.
Jennifer Austere, one of the sharpest gunslingers of her time. And, unfortunately, also one of the drunkest. In terms of midgetsausage history, she has one hell of a development history involving lots of changes since her very inception.
A year earlier, I had attempted to get Cooper Bullet off the ground. It was set to probably be around 20 pages, but production was taking a long ass time, to the point where a single page took months to make. It was imo kind of overproduced, and by the time the last few batch of pages were released, I had already hated the comic's story. (It's so, so bad, like, genuinely. I had a hard time summarizing the story to someone else, it's that bad.) So I bailed! But I still hoped for the comic to get off the ground one day.
A year later, @KittyhawkMontrose announced the Sweet Sixteen Comic Contest. It was here where I [WON FIRST PLACE WITH COOPER BULLET] and [RECEIVED THE GRAND PRIZE OF 999,999,000 DOLLARS] and also [MADE TOM FULP MY BOTTOM BITCH]. Alright alright, jokes aside [(NOT)], I am genuinely happy that Montrose gave me an excuse to stop lazing my ass off and actually get Cooper Bullet off the ground.
Gonna go off into a tangent on how this comic was produced, because I feel like it's an underappreciated aspect of the whole thing. Basically everything was drawn in Adobe Flash CS6, my animation program, apart from the comic's cover, which is an old reused illustration drawn in ibisPaint. I had settled on a looser, sketchier, messier style which matched the way I doodled with pen and paper.
This was especially useful because that meant if I did NOT want to draw a panel digitally, I could just draw it with a trusty ballpoint pen on my sketchbook, "scan" the panel and import it in Flash. Vice versa worked too, because if something was really complicated for me to draw on paper, I could just import the sketch and ink the drawing digitally.
I'm honestly glad a lot of people enjoyed [THE BEST F#%$ING COMIC IN THE SWEET SIXTEEN CONTEST EVER], and I'm hoping you guys stick around for more. Because I have a lot more. And you will read it. All of them. It is an order. [YOU WILL READ EVERY COOPER BULLET COMICok this bit is stupid i'm sorry
I still find it funny that these two projects both got used as contest/jam entries. And I still genuinely think it's made even funnier by the fact that I didn't win anything in either of them.
No idea how to end this thing. What am I supposed to write? I have nothing promised for next year, or the year after that, or the year after that.
At the beginning of the year I withdrew myself from doing collabs, only releasing the Friendly Frog Collab and my part for Kill Boe 3 as these were things I had initiated the year prior. In doing so, I realized how much more fun working on your very own stuff was, stuff you've spent more than a year planning and thinking about, instead of trying to make everyone laugh with something done quickly that still disappoints you years later because you feel it is wildly misrepresentative of what you're capable of. Mein Gott! Working on something YOU actually like... is way better! Mind blown epicly....
Though it doesn't appear like it, I feel I've been much more productive this year. I'm now working/worked on my two biggest projects. Here's to hoping my determination and motivation to work remains consistent.
Around this August I began my first year of senior high school (feelipino education) and it's absolutely stress-inducing. But I'm glad I've... persevered thus far. I've completed the first semester and am gearing up for the second this January, and I have no idea what to expect either. Alas, it seems I will end this year still just as confused as I was at the beginning of 2023.
Cheers, everybody, and merry Christmas. Sorry for the severe lack of Month-to-Month Midgetsausage 2023, there wasn't anything fucking interesting to highlight in every month of this year apart from I drank way more alcohol than expected of me.