Don't ya wanna take some time off to relax and look at some very friendly frogs?
The idea for this came from rewatching two frogs, my first solo Daily Winner, and five frogs, which was something I made to celebrate 900 fans. The latter is where the Budgett's frog in the collab's logo came from!
Make a short animated clip of frogs (or even just one frog) doing anything, even nothing! They could be...
sleeping
eating bugs
scratching their gooch
yawning
chilling in a pond
karaokeing
friendly fighting with each other
being held/caressed
screaming because they were held/caressed
looking at the camera and just being happy you're here
looking at the camera and lunging at it because it thinks it's food
Anything as long as they're cute while doing it, and the entry feels good!
COLLAB ENTRY RULES/GUIDELINES
Your entry must be animated, even if the frogs in the video are doing nothing. Like at least animate them breathing or something.
Your entry must be 24fps, and must be between 5 and 11 seconds long. Entries below and/or above that limit won't be considered.
Aspect ratio must be 16:9, what resolution your entry is is completely up to you.
You're free to add sound effects as long as they aren't too loud, but please no music as much as possible, as we're gonna overlay music on top of the entries a la Sketch Collab.
Make and send as many entries as you want, just remember that quality > quantity matters more here.
Absolutely no NSFW. Do not desecrate God's most sacred of creatures.
Lastly, your entry needs to be a video file, preferably .mp4/.mov!!!! Though if you really really wanna be in the collab but you really really can't export your stuff as a video file, I'm willing to make exceptions.
One more thing: there is no formal sign-up of some sort.
No need to ask me if you're allowed to join, because everyone is!
If you can make an entry, make one! If ya can't, well, sorry.
Any animation medium is allowed. Pixel frogs, polygonal frogs, vector frogs, pencil sketch frogs... the more the merrier!
I also recommend you try animating different types of frogs. There's more than one type! Don't just settle for a generic green blob of a frog.
To submit an entry...
Upload your entry first to your Google Drive (or any filesharing service), then PM me a link to it. Discord, Newgrounds PM or Twitter DM, whatever.
But please know that just because you sent me an entry does not fully guarantee you'll end up in the collab!
You'll know your entry was included when I send you a project invitation.
I began the year with not one but two frontpages! The first one is actually my entry for Tankmas 2021, which was pushed all the way back to January 1st because of a lot of constraints.
FEBRUARY
February is mostly just downtime for me. At this month I published probably one of my proudest art pieces yet because of the amount of time and quality I put into it, a dramatic drawing of @Kilomatter's Milo.
It was also around this time that I released MIDGETSAUSAGE 64 on my Spotify, which is a compilation of tracks that I had wanted to also feature on my Spotify page.
MARCH
Lots of things happened in March!!! Before my birthday, which fell on the 15th, I showed off some busts I made for @beenibroh's game Time Can Tell.
I also released this cover of the Lupin III theme, which went through so many changes as I kept on tweaking and tweaking it, even months after its release.
March was also the time people started uploading fanart of @Stepford's 360 Degrees, which was a really fun game! I had made two decals for the game itself, but I also earned another frontpage for this piece I spent tons of hours on.
As for my actual birthday, well, among other things, I celebrated by having this thing as my banner all month, which was an extension of the banner I made for my 15th birthday.
This month was also when I started posting the music I made for @zachs234's (canned?) game Adam's Taxi Service! Of the 5 tracks I posted on NG, three of them got frontpaged.
April is also the time I first used this profile picture, which has become my standard profile picture for just about every account I still actually actively manage (Twitter, Newgrounds, etc) because of its versatility.
To top it all off, I released my first animation of 2022, an entry to a failed collab @Joe-Mega had planned to make.
To date, this is the only animation I've made that has actual genuine hate comments because of the joke in the video.
MAY
Shit REALLY starts ramping up in May.
I mentioned the Lupin III theme cover I made in March because I eventually got around to releasing a full length version, which went on to be frontpaged and even get a Weekly User's Choice award.
I also started to make more animated stuff, beginning with I've got 50p, an animated version of a video by kmlkmljkl and was one of the videos where I demonstrated being able to shit out an animation in only 4-5 days from conception.
May is also when I released the first 8 pages of my comic Cooper Bullet! Finally, Jennifer Austere and Arthur Brooks are now real! Though I sort of cringe when looking back at these pages, I still think it's one of the best things I've done that month.
May was also when @smallphroge's birthday was, so I made this short animation of two frogs fighting under the rain, which both made her really happy AND won me my first solo Daily Feature, 237 days after I tried getting daily first with that A Waste o' Time trailer!
MAY
FulpWare.
I didn't forget.
@RGPAnims' shining gem of a Pico Day entry. It's still the 4th in the list of best of all time submissions in NG! I'm glad I was with it from the beginning up until the end, from coming up with the name FulpWare to making a frontpage banner for it with @pommisc's art after it released.
That Sublo & Tangy Mustard part I made for the collab is pretty cool, sure, it's pixel art in Flash. but that Wii menu in the start (which nobody asked me to make by the way) is still hands down one of the coolest (and also most insane!) things I've ever done with Flash CS6 and in general.
And here's how I made it!
This video has been on my backburner of shit I really needed to upload, so here it is. I'm not sure if people can even understand what I wrote in the video, but I think I've shown what I needed to show in it.
I had also done animation for @BigTexasTony's Pico Day cartoon.
@Graeme also released The Life and Death of Boe (Kill Boe 3) and I'm proud that he chose my part as the game's thumbnail!
I really liked making my part and how weird it turned out to be, and I'm just glad I was part of that project.
It was also around this time that I had gotten 900 fans, and so I celebrated by releasing a sort of sequel to two frogs, the aptly titled five frogs.
It was not as successful as the first frog video and is one of two times I ever actually celebrated NG follower milestones.
June is also when I released Jackstone Jam Zone, which is a Sonic 2 and Michael Jackson-inspired track that uses the Sonic 2 soundfont! It performed pretty well, getting a frontpage when I least expected it!
I need to also mention Watch This Number Go Up, which is a really stupid game I made very quickly with Scratch 3 to test medals, and somehow it managed to get an Underdog of the Week award, so there's that.
Lastly (and also the least) I released yet another album on Spotify, the weirdly named Does This Album Even Have A Name...?, containing a bunch of tracks.
JULY
July was when classes started, so I had noticeably slowed down a bit. But that really didn't stop me from making two more art pieces, which I think still hold up pretty well, and Newgrounds thought so too, which is why they frontpaged my JSR-inspired birthday gift to @NatnatGaming101.
In this month I also began my "...revisited" series, which are a series of recreations of some of my old tracks, and were done because I felt like I had improved so much that the original versions just didn't represent my new skills well. The title of the series is taken from the Queen song In The Lap of the Gods ...revisited.
The first track to be given the revisited treatment was Wibbie Shrine, a track I still really love because of its mood and simplicity, and I guess Newgrounds loved it too, which is probably why they frontpaged it and gave it a Weekly 5th.
The second track to be given the revisited treatment was the track I made for @Kraikein and @Tacopug's Monster March Collab last year, called Godzilla's March. Unfortunately, despite having the wickedly talented @Jumbs on board, it didn't really do well, and is one of two revisited tracks that were not frontpaged.
For this month I made an entry for @BrandyBuizel's Summer Lovin' Jam. It did not get into the final collab, which I was honestly kind of okay with because besides, at that point in time, all I really wanted was to just see myself in a beach with my beloved.
... I also drew this thing. I like it. It's one of a few Sonic art pieces I uploaded in Newgrounds and I'm including it here.
I didn't win anything for that jam but I sure am hell glad I was in the honorable mentions!!!! I'm happy Chris loved my entry as much as I did lmao
August is also the month I released An Ordinary Adventure+, at least, what remains of it. It was intended to be a remake/update of the original game, but because of a lot of technical issues and the fact that I had a falling out with the game's creator and his friend group, this is all that remains.
I also released its soundtrack here as well.
@migmoog also commissioned a banner from me for 50 Steam dollars!!!! which meant I finally got to play Sonic Mania lmao
If anyone wants to commission me for profile pictures and banners and is willing to pay in the form of Steam gift cards (I am dead serious) then feel free to chat me up!!!
August also saw the release of a new addition in the revisited series, Jackstone Jam Zone (yes, just months after its release). It like Godzilla's March didn't perform as well as I hoped it would, and honestly I kind of dislike this version.
But I quickly made up for it with the scrapped AnotherGuy boss music intended for AOA+, which is the only AOA+ track that got frontpaged!
SEPTEMBER
September went as quickly as it arrived.
There's only two things of note, one is that I made a quick entry for @Taka's Cute Cat Collab, which received some flak because it was essentially just a slideshow with no animation, but that was a long time ago.
Another entry in the revisited series (though it isn't explicitly named one) is NON DESISTAS NON EXIERIS...?, a remake of the music used in the AWoT trailer and, consequently, the game's actual boss music.
Sketch Collab 2022 signups! This time, it was hosted by @Ozone, myself and Ryan. It was finally open and we had initially wanted to cap it to around 100 members, but at the incessant deman- uh, request of Brandy, we lowered the bar of entry significantly and allowed more people in.
OCTOBER
October is like the calm before the storm. Because of schoolwork, there was lots of downtime around this month.
I made this quick shitpost mocking Chris Pratt's part in the Nintendo Direct showing the first Super Mario Bros. Movie trailer using the same techniques as my actual part in FulpWare.
October was also when we announced that Sketch Collab 2022 is now closed for signups. We had accepted more than 140 people.
I also started playing TF2. Oh no.
NOVEMBER
And this is when shit starts ramping back up, but it's still the calm before the storm.
At this point everyone had finished their Sketch Collab entries after we had extended the deadline by a week, so it was up to Ozone to compile it all up.
I released a full version of a cover of Sublo & Tangy Mustard's main theme, which did pretty well!
Pages 9 to 14 of Cooper Bullet was finally released after being long overdue! It was also at this point I was starting to reconsider how to actually approach this comic, so I once again put it on hold.
Also at this point I was practically buried under a mountain of schoolwork, which thankfully I was able to burn... wait, no, keep up. I was able to keep up.
DECEMBER
*clears throat* alright
Now I wasn't able to join Tankmas this year for one reason or another, but I was able to make up for it by basically having the most shit happen this month. I'll start with the little things, which just so happens to be this Christmas Charlie profile picture I made. It's a recreation of an old drawing of mine from 2020 and I'm proud of it honestly.
December saw the release of another entry in the revisited series, this time of Peasant-Mocking Pleasantries (or In Clubberpub, There Is A Bouncer) which is now my second most viewed song as of writing.
Sketch Collab 2022 finally released on the 21st!!!!! I'm glad it's many people's first exposure to lots of wonderful new artists, who hopefully would all be as successful as I have become for the past 2 years ever since I had my big break with Tankmas 2020. It was the biggest Sketch Collab ever hosted, 15 years after the original.
For SC 2022 I had made two teaser trailers for it, and the first one (which had so many views on Twitter) featured a cover of This Horizon that I had made but never released. I decided to actually release the damned thing and ended up with my fifth consecutive frontpage in a row, breaking my previous streak of 4!!!
That's not all for December, because there's still one more project waiting to be released: @ayofern's film, Girls Night!, which is gonna be released on the 26th. So stay tuned for that.
wahashashahsah im on the fuckin credits!!!!!!
nyeheheheheheheheh
So, weirdly, despite not being part of the main cast of artists drawing gifts for every day of Tankmas, I still appear in the game in one way or another. Funny how life works.
... OKAY, NOW WHAT?
We may never know.
I'll stick around hopefully, but I'm not sure. After March next year I'll be attending senior high school classes, and I have no idea how batshit insane those are gonna be (probably even more hellish than what some of my friends are experiencing) and the future does not look bright for me.
But I'll try to be around. I can't guarantee I'll be, but I'll try.
It's weird I end a year review post like that, not being sure if I'll even be around next year, because to be honest with you I don't know if I really will be.
if you knew the right people and called the right numbers, a small secret contract killing agency called Bloodpool can have someone killed for you, provided you can pay the price.
But COOPER BULLET isn't about Bloodpool. It's about the two idiots you PAY to have someone killed.
COOPER BULLET is an ongoing comic by yours truly (@midgetsausage) and follows the lives of two hitmen named Jennifer Austere and Arthur Brooks as they both take on different contracts, deal with all sorts of strange targets, and subsequently slowly rise to infamy at the behest of the agency that employs them.
Mixing black comedy and a sketchy black-and-white art style inspired by Lupin the Third (among other things), this is one of my two long-term projects alongside my game A WASTE o' TIME.
— STATUS ——
File 5 is undergoing
informal pre-production.
————————
NON-CANON: April Fools 2025 issue:
CHAPTER 0: NEW AGE RETRO HITMAN
This was made before Newgrounds' multi-image update.
Now, retrospectively, this sucks, and I urge everyone to disregard everything in this chapter. I've kept it online for archival purposes, and you're welcome to shit on this chapter, because I have.
NOOOOTE! - Most of the stuff I go through here is perfect if you're someone who uses Scratch as your game engine to export to Newgrounds, and maybe other platforms like itch.io and whatnot. Because, let's be honest, are you, someone currently on NG, really gonna devote your work to Scratch and Scratch only?
CHAPTER 0
The basic process of putting your Scratch game on Newgrounds is literally as simple as 1-2-3.
That's the best way for a Scratch game to go on Newgrounds... if you don't care. Or if you're bored, or unimaginative, or if you were just forced to upload the damn thing on this site.
So how do we spice stuff up? Well, I present with you 2 ways, among some other notes to implement on your Scratch project before uploading here on NG.
Without further ado, I'd like to introduce to you...
CHAPTER 1 - A stupidly brief intro on TurboWarp
I don't just mean the packager, though we'll get to that later. If you can, get the TurboWarp Desktop application, which is available for Windows, Mac and Linux. Or, if not, just use the web app. Either way, both come with most of the addons on ScratchAddons which you can turn on or off (!!!), and it also has said packager built in. For the rest of this newspost, I'll be talking about the Desktop app.
Now why do we need this? Well, for starters, it's actually nice. An offline (desktop-only) editor for Scratch, complete with some quality of life improvements and a built-in packager. And also, to quote our dear Doc Marty, we get to see some serious shit.
CHAPTER 2 - Cool additions
Now, obviously none of these work on Scratch (the site, not the programming language btw), which is why I added a disclaimer above saying this is for people who want their Scratch games outside of Scratch. If you were hoping to use these for Scratch projects to be uploaded on the actual Scratch site, boy I have some bad news for you.
CHAPTER 2.1 - USB GAMEPAD SUPPORT
For this, you'll need... a gamepad. Wow! But seriously, of course you'll need a USB gamepad for this one, because you literally can't add gamepad support if TurboWarp has nothing to map stuff to.
Firstly, when you have TurboWarp's editor open, go click that Addons button on the top. It'll open up a window; on the search bar, type "gamepad"; it'll greet you with the "Gamepad support" addon. Turn that on.
Though you can change these mappings anytime, I recommend you do this once you've finalized your Scratch game's controls. Plus, these map keyboard keys to the gamepad, so if you mapped the A key to, well, the A button for example, your Scratch game/project will do just about everything you've programmed it to do when you press the A key.
When the time actually comes to export your Scratch project as an .html file or whatever, go to Input and check the "Support USB or Bluetooth gamepads/controllers" box. This allows the packager to, well, support gamepad controllers.
Now, for the other cool thing I want to show you that you can do:
For some reason, newer releases fail to connect with the NG API. BIG SHOUTOUTS TO @s-zenmode FOR THIS
If your game looks like it could need some medals and scoreboards, then let's add some medals and scoreboards, baby. Oh yeah. If you're unaware, and I don't know why you would be, Newgrounds.io is the NG API which makes medals and stuff happen.
Now, almost a year ago, @lajbel made a newspost teaching everyone how to hook up your Scratch projects with Newgrounds.io, even writing a whole bunch of custom code for it. The instructions are pretty simple, and if you're too lazy to click that link above, don't worry, because to summarize:
1 - Make cloud variable titled "eval"
2 - Somewhere on your Scratch project, add a When FLAG clicked event and add a set ☁ eval to Newgrounds.Init("appid", "enckey") block, replacing "appid" and "enckey" with your game project's App ID and Encryption Key, respectively, in API Tools
3 - TO ADD...
MEDALS - add a set ☁ eval to Newgrounds.UnlockMedal(medalID) block, replacing "medalID" with respective medal's ID
SCORES - add a set ☁ eval to Newgrounds.PostScore(boardID, score) block, replacing "boardID" with respective board's ID and "score" with the score for posting, e.g. "1234"
4 - EXPORT TO HTML
At this point in the tutorial, lajbel tells you to export the thing in HTMLifier, which is understandable because for some reason apparently TurboWarp wasn't able to process cloud variables at the time he made the post.
And don't cry about eval being used because honestly, 1. I don't really care, 2. there is afaik no other way to do this and 3. see point 1 but more aggressive
That's all for cloud variables, now it's time for the last but very much not the least step.
Originally, in HTMLifier, you just add this link in a section that says "Include custom JavaScript". It works there, but for some reason, it doesn't work in TurboWarp; hell, it only causes the loading screen to never go away, therefore freezing the game. But I managed to find a solution.
@s-zenmode made this kewl new Scratch guide (that's three Scratch guides on Newgrounds now!) talking about how you can do cloud saves, redirects, and some other tweaks like 60fps!
Now, as demonstrated in the NG release of An Ordinary Adventure 1, since the flag is automatically clicked, for some reason the project plays out fine, but the sounds don't start unless you actually click on the project.
TurboWarp can't do anything about it; it's a limitation. The easiest solution for this--and it's something most of everyone here on NG has been doing for a long time now--is to simply just program a screen to show up first before anything at all. And when you click it, it quickly goes away, and the game begins as normal.
A black screen that just has "click screen to start" does the job. Please don't do anything fancy, like have waiting music playing or something, because that just defeats the whole purpose.
CHAPTER 3.2 - MY EYES / TURBOWARP DARK MODE THEME
One other reason I switched to TurboWarp: dark mode! But, yikes, these default colors are honestly still too bright.
On TurboWarp, open Addons, scroll to very bottom, click "Import settings".
Import that .json file baby
CONCLUSION
In the end, it's the game itself that matters.
The stuff above are all just enhance the experience, especially if you're bringing said experience to Newgrounds. If it sucks, it sucks, no medals or gamepad support can save that.
I've released the sequel to Log 2 called, well, Log 3.
This was made in March, where I was just fresh out of school.
And for a long period of time after that, I was just sitting there thinking to myself.
"Hey, you know, for the past 4-5 months or so, I've only done shitpost-y animations. Sure I liked making them but I'm not gonna be the guy who keeps on making shitposts forever, am I?"
So I'm proud to announce that there are
at least four things coming out soon
featuring somewhat more serious animation work from me. Of course these three projects are currently secret right now and the people working on them very much don't want me to spoil them, so I'm just gonna tell you that
out of the 10 things on this list, I'm working/have worked on four.