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midgetsausage
finally bought minecraft after pirating it since 2013. i draw lesbians and hitwomen. free palestine

Jesse @midgetsausage

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midgetsausage's News

Posted by midgetsausage - June 14th, 2022


NOOOOTE! - Most of the stuff I go through here is perfect if you're someone who uses Scratch as your game engine to export to Newgrounds, and maybe other platforms like itch.io and whatnot. Because, let's be honest, are you, someone currently on NG, really gonna devote your work to Scratch and Scratch only?


CHAPTER 0


The basic process of putting your Scratch game on Newgrounds is literally as simple as 1-2-3.


  1. le grab scratch .sb3
  2. le export thru HTMLifier and put in le .zip
  3. le upload to Newgrounds


That's the best way for a Scratch game to go on Newgrounds... if you don't care. Or if you're bored, or unimaginative, or if you were just forced to upload the damn thing on this site.


So how do we spice stuff up? Well, I present with you 2 ways, among some other notes to implement on your Scratch project before uploading here on NG.

Without further ado, I'd like to introduce to you...

CHAPTER 1 - A stupidly brief intro on TurboWarp

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I don't just mean the packager, though we'll get to that later. If you can, get the TurboWarp Desktop application, which is available for Windows, Mac and Linux. Or, if not, just use the web app. Either way, both come with most of the addons on ScratchAddons which you can turn on or off (!!!), and it also has said packager built in. For the rest of this newspost, I'll be talking about the Desktop app.


Now why do we need this? Well, for starters, it's actually nice. An offline (desktop-only) editor for Scratch, complete with some quality of life improvements and a built-in packager. And also, to quote our dear Doc Marty, we get to see some serious shit.


CHAPTER 2 - Cool additions

Now, obviously none of these work on Scratch (the site, not the programming language btw), which is why I added a disclaimer above saying this is for people who want their Scratch games outside of Scratch. If you were hoping to use these for Scratch projects to be uploaded on the actual Scratch site, boy I have some bad news for you.


CHAPTER 2.1 - USB GAMEPAD SUPPORT

For this, you'll need... a gamepad. Wow! But seriously, of course you'll need a USB gamepad for this one, because you literally can't add gamepad support if TurboWarp has nothing to map stuff to.


Firstly, when you have TurboWarp's editor open, go click that Addons button on the top. It'll open up a window; on the search bar, type "gamepad"; it'll greet you with the "Gamepad support" addon. Turn that on.

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Though you can change these mappings anytime, I recommend you do this once you've finalized your Scratch game's controls. Plus, these map keyboard keys to the gamepad, so if you mapped the A key to, well, the A button for example, your Scratch game/project will do just about everything you've programmed it to do when you press the A key.

When the time actually comes to export your Scratch project as an .html file or whatever, go to Input and check the "Support USB or Bluetooth gamepads/controllers" box. This allows the packager to, well, support gamepad controllers.

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Now, for the other cool thing I want to show you that you can do:

CHAPTER 2.2 - SCRATCH + NEWGROUNDS.IO

NOTE: YOU NEED TO EXPORT THE PROJECT WITH THIS SPECIFIC VERSION OF TURBOWARP PACKAGER

For some reason, newer releases fail to connect with the NG API. BIG SHOUTOUTS TO @s-zenmode FOR THIS


If your game looks like it could need some medals and scoreboards, then let's add some medals and scoreboards, baby. Oh yeah. If you're unaware, and I don't know why you would be, Newgrounds.io is the NG API which makes medals and stuff happen.


Now, almost a year ago, @lajbel made a newspost teaching everyone how to hook up your Scratch projects with Newgrounds.io, even writing a whole bunch of custom code for it. The instructions are pretty simple, and if you're too lazy to click that link above, don't worry, because to summarize:


1 - Make cloud variable titled "eval"


2 - Somewhere on your Scratch project, add a When FLAG clicked event and add a set eval to Newgrounds.Init("appid", "enckey") block, replacing "appid" and "enckey" with your game project's App ID and Encryption Key, respectively, in API Tools


3 - TO ADD...

MEDALS - add a set ☁ eval to Newgrounds.UnlockMedal(medalID) block, replacing "medalID" with respective medal's ID

SCORES - add a set ☁ eval to Newgrounds.PostScore(boardID, score) block, replacing "boardID" with respective board's ID and "score" with the score for posting, e.g. "1234"


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4 - EXPORT TO HTML


At this point in the tutorial, lajbel tells you to export the thing in HTMLifier, which is understandable because for some reason apparently TurboWarp wasn't able to process cloud variables at the time he made the post.


But now it can, I literally just tested it today. And here's how I made that happen.

As you package your project that very much has a cloud variable, go down to the Cloud Variables category.

Now this is important. Set mode to "Store in local storage." That's the first step.

The second step is to check both "Special cloud variable behaviors like HTMLifier" and "Additional unsafe cloud behaviors."

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"Oh God. 'including the ability to install viruses'?" Yeah, I know. But the reason we still have to turn that on is because eval cloud variables don't work if you don't check that box. Seriously.

And don't cry about eval being used because honestly, 1. I don't really care, 2. there is afaik no other way to do this and 3. see point 1 but more aggressive


That's all for cloud variables, now it's time for the last but very much not the least step.


Originally, in HTMLifier, you just add this link in a section that says "Include custom JavaScript". It works there, but for some reason, it doesn't work in TurboWarp; hell, it only causes the loading screen to never go away, therefore freezing the game. But I managed to find a solution.


The third last section, find "Advanced Options". And instead of copying "https://cdn.jsdelivr.net/gh/lajbel/reversion-newgrounds@1.1/newgrounds.js" and putting it on "Custom extensions (one URL per line), you need to actually go to https://cdn.jsdelivr.net/gh/lajbel/reversion-newgrounds@1.1/newgrounds.js, copy everything, and paste it on "Custom JS" down below.

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CHAPTER 2.3 - CLOUD SAVES, REDIRECTS, ETC

@s-zenmode made this kewl new Scratch guide (that's three Scratch guides on Newgrounds now!) talking about how you can do cloud saves, redirects, and some other tweaks like 60fps!

https://s-zenmode.newgrounds.com/news/post/1300067


CHAPTER 3 - Some notes

CHAPTER 3.1 - Dude, where's my sounds?

Now, as demonstrated in the NG release of An Ordinary Adventure 1, since the flag is automatically clicked, for some reason the project plays out fine, but the sounds don't start unless you actually click on the project.


TurboWarp can't do anything about it; it's a limitation. The easiest solution for this--and it's something most of everyone here on NG has been doing for a long time now--is to simply just program a screen to show up first before anything at all. And when you click it, it quickly goes away, and the game begins as normal.


A black screen that just has "click screen to start" does the job. Please don't do anything fancy, like have waiting music playing or something, because that just defeats the whole purpose.

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CHAPTER 3.2 - MY EYES / TURBOWARP DARK MODE THEME

One other reason I switched to TurboWarp: dark mode! But, yikes, these default colors are honestly still too bright.

iu_666596_6708626.png


Worry not. Here's a solution.

  1. Copy all this lmao https://pastebin.com/NTthGBhZ paste it into Notepad or something
  2. Save it as a .json file
  3. On TurboWarp, open Addons, scroll to very bottom, click "Import settings".
  4. Import that .json file baby


CONCLUSION

In the end, it's the game itself that matters.


The stuff above are all just enhance the experience, especially if you're bringing said experience to Newgrounds. If it sucks, it sucks, no medals or gamepad support can save that.


It all returns to nothing.

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Posted by midgetsausage - June 12th, 2022


A while back, I teased about doing more animationwork, and I gave off a list of stuff I probably was gonna be making.


Well, that's all of it.

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So... what now?


Oh yeah. More of this I suppose.


There's also a really big update coming to this ol' game. ;)


For now, have a happy Pico Day everybody!


10

Posted by midgetsausage - April 28th, 2022


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In case ya haven't seen yet,

I've released the sequel to Log 2 called, well, Log 3.


This was made in March, where I was just fresh out of school.

And for a long period of time after that, I was just sitting there thinking to myself.

"Hey, you know, for the past 4-5 months or so, I've only done shitpost-y animations. Sure I liked making them but I'm not gonna be the guy who keeps on making shitposts forever, am I?"


So I'm proud to announce that there are

at least four things coming out soon

featuring somewhat more serious animation work from me. Of course these three projects are currently secret right now and the people working on them very much don't want me to spoil them, so I'm just gonna tell you that

out of the 10 things on this list, I'm working/have worked on four.


  • something Lupin III related
  • something Sublo & Tangy Mustard related
  • Toonami Collab
  • Kill Boe 3
  • something Kirby related
  • something Duncan & Jones related
  • something Pico related
  • AIM 2022
  • something based on existing audio
  • something with Charlie in it


see u soon :)


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6

Posted by midgetsausage - April 4th, 2022


I made a sequel to this post!

https://midgetsausage.newgrounds.com/news/post/1530600


Hiya. I just wanted to write this quick and dirty... guide thing, which are all pretty important lmao. I spent like 4 years learning all these from random ass sources, and I hope anyone learning Flash might take a thing or two out of what I wrote here.


I don't care if you know some of these already, I just wanted to write these down somewhere. There's still some people who might benefit from these more than you and I will ever do, anyway, so who knows? Also I stole some of them off Alan Becker lmao

but anyway


1.) Actually exporting a video in high quality and not making it sound like garbage

Go to your Properties panel and click Publish Settings. Then...

  • Set JPEG quality to 100 (idrk what it does but I just do it for good measure)
  • Click Audio steam/Audio event and, please, for the love of god, PICK RAW COMPRESSION. Don't pick MP4. idk what kind of monster still picks MP4 and it always irritates me when someone picks that shit, so please select Raw.
  • Don't also forget to turn off Convert stereo to mono and set the sample rate to 44kHz.


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The reason why those default settings existed and were the default settings is because .swf files needed to be nice n compact to load easily back in the wild west era of the Internet. We don't live in that era anymore, since we share our animations in nice and safe .mp4s instead of .swfs, which means we don't have to compress this stuff that much and it can be as high quality as we need it to be.


After that, just publish your movie and fire up Swivel, yada yada, done.

Keep in mind that you have to do this every single time you make a new file. Tedious, yes! So if you don't like that...


1.5.) Making those settings the default settings

Now that you've done the above steps, don't close the Publish Settings yet. Look up. You see that cog icon?

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Yeah, right there, click it. It'll bring up a menu. Select Export Profile.

Right off the bat we technically can't change the default settings, because those are the default settings after all. What we can do however is delete "default.xml", which is, like, the only file there, and then just save YOUR settings as "default". That's it.

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The next few sections will be all about stuff I wish I knew sooner.

2.) Keyboard shortcut for classic tweens

Boy, you don't want to keep on right-clicking and all every time you want a classic tween! Classic tweens are the bread and butter of Flash animation (at least, for a lot of you) so having to click two buttons rather than just one shortcut for such a ubiquitous action is maddening.


Go to Edit > Keyboard Shortcuts. The first thing you need to do is, if you haven't already, duplicate the default set of shortcuts by clicking the first button on the left.

It'll prompt you to give it a name. Name it anything you want.

The reason we have to do this is because much like the Publish Settings from before, Flash doesn't want you altering the default set. This time though, that's okay, because that means if you ever set your own shortcuts into something godawful, you can always revert back to Default.


Go down to Drawing Menu Commands > Insert. There it is, "Classic Tween." Click that, then go down and click the Plus button. I recommend setting that to Ctrl+M, so press Ctrl+M if you want to, and click Change. That's it.

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Now every time you want a classic tween, you just click on the frame and hit Ctrl+M. Neato.


3.) Centering literally anything

This is a very basic thing but I had to struggle with this for 3 years before I finally found an actual working answer.


Meet the Align window, with a horizontal bar graph as an icon. If you don't have it, go to Window > Align, or just hit Ctrl+K. Whichever option gives you the same result: the Align window will open.


Select whatever thing you want centered and just hit these two. The former centers your selection to the stage horizontally and the latter centers it vertically.

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4.) "Add Outlines To Selection"

Because there are just some moments where you want to put outlines in this one big thing with lots of individual parts, and you don't feel like ink bottling every goddamn part.

iu_595396_6708626.png


So how are we gonna add outlines to our selection? Simple. Open up your text editor of choice, and copy paste these two lines of code.

fl.getDocumentDOM().selection[0].x+=0; 
fl.getDocumentDOM().setStrokeSize(1)

Save it as "Add Outlines To Selection.jsfl", do NOT name the file something wacky.

What you wanna do next is open up your file explorer and go to this location:

C:\Users\[ur computer name]\AppData\Local\Adobe\Flash CS6\en_US\Configuration\Commands

Drop the JSFL file in there.


Now, when you open Flash, just select the things you want an outline on, and go to Commands and select "Add Outlines To Selection" (the command name is based on what the name of the .jsfl file is, which is why I asked you not to name it something stupid). It'll give everything you selected a nice outline.

iu_595395_6708626.webp


5.) FLASHWHIP - Frames to Symbol

I showed my list of commands above and yes, Frames to Symbol is there, so I might as well go along and talk about that too. It was something PhantomArcade showed off in an old tweet, and Jesus Christ it's incredibly useful.

Basically what it does is that you select a group of frames you want to turn into a symbol, and you run the command, and it does exactly what it says; frames to symbol.

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I'll save the speech for later; this is where you can get the plugin. It's only, like, a few kilobytes big. https://mega.nz/file/2fx1waBD#YJT5ooKfZ4-wjibIEhglRcxsq7QM6f_zx9JjcXLcVx0


Install that shit and boom. Now you can select some frames, open up Commands > Frames to Symbol, and run that thing for yourself.


6.) "Symbol Nesting"

Whenever I show the AWoT trailer I made for Round 5 of the 2021 Summer Animation Jam several months ago, one of the most common questions I get is "HOW THE FUCK DID YOU DO THAT?"

The other question is, of course, "HOW THE FUCK DID YOU DO THAT IN FLASH?"

None of that would be possible without the help of a thing unofficially called "symbol nesting", a.k.a. one of the reasons why I haven't left Flash for Toon Boom yet. (the others include Flash's lovely timeline, its versatility in motion graphics and general ease of use.)

iu_595397_6708626.gif

Basically, you have a symbol inside another symbol. Like in the example above,

  • Symbol 1 is just a ball.
  • Symbol 2 is just Symbol 1, except it's tweened to bounce vertically.
  • Symbol 2 is being tweened to go left to right, making it look like a ball crappily bouncing from L to R.


You can even combine symbol tweening with FlashWhip's Frame to Symbol above to make even cooler shit. It's especially useful when I don't want to use a V-Cam (which is like... all the time?) wherein I just put the entire animation in a symbol so I can add camera shaking, panning, rotation and all. Pretty neat :)

This one is something you need to learn more how to use rather than learn more about. Master using symbol nesting and boy you can make something good.


I might get some flak for this one, but...)

7.) Learn art first before animation. (please)

This is one I learned completely from experience.

Yes, I am aware, drawing for animation is different from drawing for illustration, but that doesn't mean the two are completely different; a lot of the same principles of art still seep their way into drawing for animation.


In 2020-2021 I took a long break from animation because of... reasons. My computer broke, and in that time I only had an iPad and a phone, and that iPad had ibisPaint in it. Instead of just lamenting like a little bitch, I took the time I had and poured it into learning digital art and, you know, art as a whole, and it just had a big effect on me.


And I still like doing it.

iu_595400_6708626.gif

Figure 7: 2020's Red-Brick Assault, compared with 2021's fake trailer for A Waste o' Time.


Getting the hang of art does wonders. I don't know why the hell I didn't think of doing that sooner, probably because I was so focused on animation that I forgot I still have to learn art too.

Learning art helped make my animations look more visually pleasing (at least, the more serious ones, I’m not talking about obvious shitpost-y garbage like that Mall Santa video) and learning a little color theory along the way really helped not make my stuff be as badly colored as Lincar Rox’s fugly portfolio, though now that i think about it, that’s a real low bar to clear.


Please. I tell you this as someone who wished they did this when they started animating all those years ago: Take the time to learn the fundamentals of art, learn how to draw better... yeah. That sort of thing.


I can't upload anymore pics so I'd like to leave you with

7.) Some kewl plugins/commands/things :)

  • ChenSmooth - the brainchild of Michael Shiao Chen. Smoothens your brush strokes. (Download)
  • Boiler - Megacharlie's beloved plugin. A plugin that automatically "boils" a selection of keyframes.
  • FrameScrub - Ajar Productions made Keyframe Caddy Pro its bottom bitch by allowing you to slide through graphic symbol frames instead of picking from a clunky gallery.
  • Tween2Keys - turns frames in your timeline into keyframes by 2s.
  • MultiSwap - swaps multiple symbols in your document with another symbol at once.
  • AS3 V-Cam code - for AS3 projects only. idk I felt like putting this here. Instructions are included as comments in the pastebin


aw schweet a schizo thread!


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13

Posted by midgetsausage - April 2nd, 2022


haha! gotcha! got you good! outstanding! completely fooled! hopelessly flabbergasted! a real april fools' joke, it was! admit it, you did not see that coming! it was a real masterpiece of tomfoolery! you fell for it! haha!

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jokes aside, I made the mistake of bringing my username to the joke and now I have to stick with "furrysausage" for an entire month.

somehow I managed to top "@cockbuster" when it came to giving myself an absolutely egregious username.


... well, good morning to you EDT folks, then?


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2

Posted by midgetsausage - April 1st, 2022


I don't know how long I can keep this as a secret anymore...

I'm actually a proud furry. :>


With that, I'm proud to introduce to you all my fursona, same name as myself <3<3<3

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^^ see this sexy boy in HQ here ^^


^-^ I'm also happy to announce that I have a FurAffinity page and I am now taking furry-oriented commissions!!! :D

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For contact info, please visit https://midgetsausage.neocities.org/contact.html. I'll be waiting :3


I hope you guys take this announcement with open arms #_#, I've taken this long to finally come out as a furry because keeping it a secret is maddening. I really hope this doesn't affect your views on me :<


... by the way, what's an April Fools'? I've always wondered about it yet I've never really bothered to ask.


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19

Posted by midgetsausage - March 15th, 2022


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lmao

I don't honestly know what to say in this newspost, I just wanted to say it's my birthday and I wanted to show off this new banner I pulled together in like an hour.

My life's been wild ever since I turned 15, but I'm pretty sure I've already talked about that more times than I can count already. Now I wonder what other heights are waiting for me this year, now that I'm officially 16 years old!


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^^ original tweet ^^


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20

Posted by midgetsausage - February 21st, 2022


the universe told me to ask you if

do you want a kiss?

sure I'll give you a kiss

you can

kiss my ass


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^ click for good luck ^


The pilot episode of SHOOT, DON'T TALK is being planned.


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14

Posted by midgetsausage - February 3rd, 2022


u gonna pick up that soap big boy?

u gonna pick up that soap big boy?

u gonna pick up that soap big boy?

pick it up then motherfucker


4

Posted by midgetsausage - December 27th, 2021


This is it. The sequel to An Evaluation of the Miserable Twelvemonth, one year apart.

Buckle up, dudes and dudettes. We're in for a long read and there won't be any TL;DRs anywhere.

Alternatively there's a Twitter thread that says the same shit, but in 14 tweets.


check out my special stuff too lol


This is

MONTH-TO-MONTH MIDGETSAUSAGE 2021.


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JANUARY

Fresh outta Tankmas.

Nothing too special happened, which is unfortunately a common occurence for the next few months, with the exception of February.


... I did win @Pyronator's art raffle thing, though.


FEBRUARY

The month when I won more than a hundred and fifty dollars! I came in second at @Xinxinix's Concept of Love contest where I drew a 5-6 page comic showing different metaphors for love, mostly objects like strings and such.

Unfortunately I couldn’t receive the prize money so I gave it to a good friend, who in turn generously me a 30 dollar Google Play gift card. Not too shabby!


MARCH

Birthday on the 15th! I jokingly and pretentiously called it Noneday for no reason. Either way, I celebrated hard while receiving a handful of gifts.

One dude gave me Clip Studio Paint, I still have no idea how that happened.


I also teased a new project.


APRIL, MAY and JUNE

These three months followed, which was a long period of time when nothing too interesting happened to me personally. I was just making art for the hell of it, and I hit a mental rock bottom around May, and it would remain like that for a long while before I decided to get back up my feet again.

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That and I celebrated Pico Day.


JULY

This is when my year slowly started to get interesting—after a long period of nothing, I received 300 fans, and I celebrated by releasing my first animation in months!


That’s because prior to that, I received a nice handmedown laptop; and with that thing, I got to work on an entry for @Snackers and @Luis' Bike Slide Collab!


AUGUST

Enter @BrandyBuizel and Summer Jams. With my newfound freedom to animate whatever the hell I wanted, I wasted no time ( :)) ) on working on my Round 4 entry, where I animated @Smallphroge forcing a nauseated animated persona of me to dance with her.


Won 12th place, that ain’t too bad~!


SEPTEMBER

Enter Brandy and Summer Jams again! ... sorta. I dedicated the entire month of September on Round 5...


In the meanwhile, I called up my good friend @zachs234 and happily ported An Ordinary Adventure on Newgrounds. It received surprisingly positive reception (frontpaged and won Daily 5th!!!), and god damn we couldn’t stop smiling for days.


OCTOBER

The month I released the greatest thing I’ve ever made (yet): my Round 5 entry, a fake trailer for A Waste o’ Time, my dream game.


Lots of time (heheh) and hard work went on making everything look authentic: art, music, animation and all!


iiMangoo was happy enough to lend her beautiful voice for Charlie, and I’m still guilty I only ever used 4-5 out of the 20 voice clips I asked her to record... :///

I’ve had lots of respected artists told me they were fooled by how real everything looked, and they were all interested in seeing it be an actual game. Despite the trailer only receiving 7th place (was sort of hoping it’d be at least 6th or 5th, but hey, beggars can’t be choosers) it was still a HUGE accomplishment for me in all levels.


NOVEMBER

The calm before the storm.

@zachs234's An Ordinary Adventure: Forgotten, which had a dishearteningly lukewarm welcome when it came out, was frontpaged! Now everyone was made aware of the game, and the ones who gave it a chance got to play something that was leagues better than the first game.


DECEMBER IS WHEN IT ALL CAME CRASHIN DOWN

It even started with a bang, when @SplatterDash dropped Tankmas ADVENTure 2021.


And the first track that played in the game came from, surprise surprise, me!

I composed it with the intention of being a warm welcome to the village in the game, and just as I hoped, lots of people loved it!


Sketch Collab 2021 came in next, organized by @NickConter and @Ozone. I had finished my intentionally rulebreaking entry for it months prior, and the collab arrived a bit late because of the collab organizers being pretty busy.

Regardless, the collab did really well!


@RGPAnims’ Holiday Network was a perfect choice for an animation swan song, since it had been on their backlog for an entire year now! I had slacked on my... interesting entry for 3 months, for better or for worse. (It was originally gonna be a condom ad.)


To top that off, one of my artwork got frontpaged on the 24th! I had now appeared in all 4 Newgrounds portals, and each one of them were frontpaged, a cool ass milestone.




WHAT HAVE WE DONE?

Over the year, I've stumbled a lot and felt down in a lot of places. There were lots of accidents, mistakes and regrets. That's okay, we keep on moving.

As long as you want to improve, and as long as you really dedicate yourself to improvement, you can—albeit slowly—steer yourself to be the best version of you that you'll ever possibly be.


But you can't do this shit alone, that's crazy impossible. You'll need great friends that are good to you but won't lie when you need improvement the most.

So speaking of which,


@smallphroge and @totallypez, both my dearly beloved


@Kraikein, @Wendigo, @Jatmoz, @0chin, @Chdonga, and many other fantastic people in this friend circle, god damn it I love you all.


@Tacopug, i love u, for the love of god do not check ur cc's balance kk thanku


@zachs234, @carvtoons, @Kilomatter, @Scaless, even if times get hard, I don't wanna be separated from you four. You all dear to me.


@RGPAnims, @Xinxinix, @Seth, @StaggerNight, and at least a good portion of @BootRotRascals. All of you are people I'd never thought I'd be friends with but here we are.


Everyone on Newgrounds, you too @TomFulp.


There are still lots more friends out there that I unfortunately forget to mention—it's like fookin 3:30AM when I wrote this man cut me a break—but I know you're out there, I know ya readin' this post. I love you too as much as you hope I do. (if ever. like, if u ever hoped I did, I mean. idk. i fumble a lot)


I've improved on my music and art a lot, so next year I plan to improve my animation!!! Here's to more stupid funny garbage next year, and—eventually—actial genuine masterpieces soon! If my attempts fail, well...


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... and remember. Whenever you think you're ready to throw in the towel, don't. Trust me, even if it looks like it's the only option you have left.



also god bless u @brandybuizel


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